|
|
On Thu, 11 Feb 1999 17:41:41 -0000, Andrew Cocker wrote:
>#include "AutoClck.mcr"
>
>sphere {<0,0,0>,.25 texture {Reddy}
>translate From (0,<-1,0,0>) To_Using (1,<-1,-0.75,0>, "Bounce")
>#declare NewClock1=mclock}
>
>sphere {<0,0,0>,.25 texture {Reddy}
>translate From (0,<1,0,0>) To_Using (.5,<1,-0.75,0>, "Bounce")
>#declare NewClock2=mclock}
>
>cylinder {NewClock1, NewClock2, .025 texture {Reddy}}
I'm not real clear on what mclock does or in general how the
clock mod stuff all works, but can't you just do this:
#include "AutoClck.mcr"
#declare Start=From (0,<-1,0,0>) To_Using (1,<-1,-0.75,0>, "Bounce");
sphere {Start,.25 texture {Reddy}}
#declare End=From (0,<1,0,0>) To_Using (.5,<1,-0.75,0>, "Bounce");
sphere {End,.25 texture {Reddy}}
cylinder {Start, End, .025 texture {Reddy}}
Post a reply to this message
|
|