POV-Ray : Newsgroups : povray.general : Help with Colefax's AutoClck.mcr : Re: Help with Colefax's AutoClck.mcr Server Time
12 Aug 2024 13:12:58 EDT (-0400)
  Re: Help with Colefax's AutoClck.mcr  
From: Ron Parker
Date: 11 Feb 1999 14:46:56
Message: <36c333b0.0@news.povray.org>
On Thu, 11 Feb 1999 17:41:41 -0000, Andrew Cocker wrote:
>#include "AutoClck.mcr"
>
>sphere {<0,0,0>,.25 texture {Reddy}
>translate From (0,<-1,0,0>) To_Using (1,<-1,-0.75,0>, "Bounce")
>#declare NewClock1=mclock}
>
>sphere {<0,0,0>,.25 texture {Reddy}
>translate From (0,<1,0,0>) To_Using (.5,<1,-0.75,0>, "Bounce")
>#declare NewClock2=mclock}
>
>cylinder {NewClock1, NewClock2, .025 texture {Reddy}}

I'm not real clear on what mclock does or in general how the 
clock mod stuff all works, but can't you just do this:

#include "AutoClck.mcr"

#declare Start=From (0,<-1,0,0>) To_Using (1,<-1,-0.75,0>, "Bounce");
sphere {Start,.25 texture {Reddy}}

#declare End=From (0,<1,0,0>) To_Using (.5,<1,-0.75,0>, "Bounce");
sphere {End,.25 texture {Reddy}}

cylinder {Start, End, .025 texture {Reddy}}


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